- 16 Sep, 2009 16 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
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Huw Davies authored
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Huw Davies authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Vitaly Perov authored
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Vitaly Perov authored
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Hans Leidekker authored
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Detlef Riekenberg authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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- 15 Sep, 2009 24 commits
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Ge van Geldorp authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Juan Lang authored
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Austin English authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Mike Kaplinskiy authored
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