- 14 Aug, 2023 18 commits
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Alistair Leslie-Hughes authored
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Ilia Docin authored
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Zhiyi Zhang authored
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Zhiyi Zhang authored
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Zhiyi Zhang authored
d19af88f happens to change test_transfer_notify_EventNotify() and that affects test_GetDuration(). Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55422
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Floris Renaud authored
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Mohamad Al-Jaf authored
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Mohamad Al-Jaf authored
Needed by Lenovo Ready For Assistant.
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Mohamad Al-Jaf authored
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Mohamad Al-Jaf authored
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Gabriel Ivăncescu authored
They're not going to match anyway. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Ziqing Hui authored
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Ziqing Hui authored
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Ziqing Hui authored
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Ziqing Hui authored
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Ziqing Hui authored
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Ziqing Hui authored
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Ziqing Hui authored
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- 10 Aug, 2023 22 commits
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Tim Clem authored
Check for Rosetta before extracting the port right, since we won't need it in that case anyway.
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Bartosz Kosiorek authored
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Bartosz Kosiorek authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=20694
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Billy Laws authored
lParam being NULL is handled in win32u/defwnd.c so make sure to pass the NULL through rather than relying on the pointer always being valid since it may not be in this case.
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Ilia Docin authored
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Alistair Leslie-Hughes authored
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Jeff Smith authored
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Jeff Smith authored
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Jeff Smith authored
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Jeff Smith authored
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Jeff Smith authored
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Jeff Smith authored
The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
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Zebediah Figura authored
For discard maps on deferred contexts, we currently blit from the upload buffer to the resource. This is necessary because command lists can be reused and submitted multiple times—we cannot simply have the buffer take ownership, as for discard maps on immediate contexts. However, it is very common for applications to use command lists only once before throwing them away—in essence taking advantage of the feature only for the multithreading advantages it allows. Therefore we take advantage of this pattern by trying to rename the buffer anyway. In order to do this we introduce a refcount for BO pointers. When writing to a buffer BO, we first check whether the buffer "owns" the BO—i.e. whether it has a refcount of 1—and if not, we create a new BO for the buffer and copy the contents of the old BO to the new BO. That is, we perform mostly-transparent copy-on-write. This improves performance, and reduces CPU usage, in Assassin's Creed: Unity.
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Zebediah Figura authored
Mostly just because wined3d_context_vk_apply_draw_state() is large and it's nice to split it up a bit.
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Zebediah Figura authored
This makes it easier to invalidate in the case where multiple resources share the same BO, which in turn is necessary to implement copy-on-write semantics for BOs. This is also necessary if we ever want to evict resources which have views, although it's not clear if this will ever be necessary. If nothing else, though, it removes that implicit dependency.
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Zebediah Figura authored
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