- 19 Oct, 2009 40 commits
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Ričardas Barkauskas authored
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Marcus Meissner authored
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Juan Lang authored
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Henri Verbeet authored
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Henri Verbeet authored
The root problem here is that with the original error handling a NULL dereference occurs (IWineD3DBaseTexture_GetType()) when either the source or destination texture is NULL. Rewriting the error handling changes the indentation of almost the entire function though, so this patch ends up rewriting the entire function.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Wilfried Pasquazzo authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Marcus Meissner authored
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Ge van Geldorp authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
mciwave: Simplify async command management by directly calling the right function instead of going through winmm again.
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Michael Stefaniuc authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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