- 13 Jan, 2009 17 commits
-
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
Doing the levels calculation before the object is created prevents leaking resources and avoids changing baseTexture.levels after it's been initialized by basetexture_init().
-
Henri Verbeet authored
-
- 12 Jan, 2009 23 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Austin English authored
-
Austin Lund authored
-
Hwang YunSong(황윤성) authored
-
Andrey Turkin authored
-
Michael Karcher authored
-
Michael Karcher authored
-
Michael Karcher authored
-
Paul Vriens authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Dylan Smith authored
Windowless richedit control will not be able to call GetCapture without a handle to the host window (and there is no ITextHost_TxGetCapture method), but there is a ITextHost_TxSetCapture method available for setting and releasing the capture on the mouse. This means that the richedit control will need to keep track of whether it has captured the mouse or not to implement windowless richedit controls.
-
Dylan Smith authored
-
Dylan Smith authored
Previously the WM_NCCREATE was handled by the as if it was always for later versions, then the window proc for version 1.0 would make appropriate changes afterwards. Instead both versions should call the same function (e.g. ME_MakeEditor) and provide the value for bEmulateVersion10 to make the code clearer.
-
Dylan Smith authored
-
Dylan Smith authored
-
Dylan Smith authored
-
Dylan Smith authored
-
Andrey Turkin authored
-
Andrey Turkin authored
-
Andrey Turkin authored
-