- 03 Apr, 2008 1 commit
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Alexander Dorofeyev authored
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- 03 Jul, 2007 1 commit
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Stefan Dösinger authored
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- 20 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 09 May, 2007 1 commit
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Stefan Dösinger authored
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- 15 Jun, 2006 1 commit
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Stefan Dösinger authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 26 Jul, 2005 1 commit
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Alexandre Julliard authored
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- 05 Jun, 2005 1 commit
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Christian Costa authored
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- 02 Jun, 2005 1 commit
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Christian Costa authored
ddraw_private.h.
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- 27 May, 2005 1 commit
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Dmitry Timoshkov authored
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- 23 Aug, 2004 1 commit
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Alexandre Julliard authored
macro.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 06 Nov, 2002 1 commit
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Matthew Bloch authored
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- 03 Jul, 2002 1 commit
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Gregg Mattinson authored
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- 09 Mar, 2002 1 commit
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Alexandre Julliard authored
Global replacement of debugtools.h by wine/debug.h.
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- 10 Sep, 2001 1 commit
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Marcus Meissner authored
WRITEONLY/READONLY. Added those flags to the internal Lock() calls. Only copy the surface from screen to surface if not writeonly. Restrict blitting between display window and surface to the locked/unlocked rectangle and the clipwindow section. Added defines for DDHAL_UNLOCKDATA/DDHAL_LOCKDATA, added calls to HAL implementation.
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- 16 Apr, 2001 1 commit
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Ove Kaaven authored
Added a parameter and return value to flip_data and flip_update.
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- 12 Jan, 2001 1 commit
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Gavriel State authored
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- 04 Jan, 2001 1 commit
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Alexandre Julliard authored
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> Major DirectDraw restructure/reimplementation, using an improved component object model hierarchy. The implementation currently supports: - DirectDraw over GDI/USER in a window (using DIBsections and asynchronous updates) - XVidMode - XF86DGA2 - All DirectDraw interfaces from versions 1 to 7 (at least in theory) - Hooks for Direct3D interfaces
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