- 15 Sep, 2010 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
We'd like to not pass an entire stateblock to things like state handlers and the shader backend, because those then use the stateblock to get to the device and through there to all the rest of wined3d. This would also be required for serialization of wined3d draw and state change commands into a single GL context. Resource updates would be explicitly excluded from serialization.
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Henri Verbeet authored
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- 14 Sep, 2010 31 commits
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Alexandre Julliard authored
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Joris Huizer authored
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André Hentschel authored
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André Hentschel authored
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Matej Spindler authored
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Oldřich Jedlička authored
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Luca Bennati authored
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Rico Schüller authored
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Stefan Leichter authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Aurimas Fišeras authored
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Aurimas Fišeras authored
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André Hentschel authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Jesse Litton authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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- 13 Sep, 2010 6 commits
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Vitaly Perov authored
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Alexandre Goujon authored
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Juan Lang authored
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Juan Lang authored
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Alexander Morozov authored
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Mariusz Pluciński authored
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