1. 02 Sep, 2008 2 commits
  2. 28 Aug, 2008 1 commit
  3. 20 Aug, 2008 1 commit
  4. 19 Aug, 2008 5 commits
  5. 04 Aug, 2008 1 commit
    • Stefan Dösinger's avatar
      ddraw: Set ddraw caps in wined3d. · a47e7bad
      Stefan Dösinger authored
      Currently the ddraw capabilities were almost static, except of D3D
      support. When overlay support is added, the caps depend on certain
      settings in WineD3D or capabilities available from OpenGL and Xv. So
      set those caps in wined3d as well.
      a47e7bad
  6. 17 Jul, 2008 1 commit
  7. 23 Jun, 2008 2 commits
  8. 29 May, 2008 1 commit
  9. 06 May, 2008 1 commit
  10. 02 May, 2008 1 commit
  11. 03 Apr, 2008 1 commit
  12. 11 Mar, 2008 1 commit
  13. 01 Mar, 2008 1 commit
  14. 04 Jan, 2008 1 commit
  15. 07 Dec, 2007 2 commits
  16. 06 Dec, 2007 1 commit
  17. 10 Oct, 2007 2 commits
  18. 10 Sep, 2007 1 commit
  19. 08 Aug, 2007 1 commit
  20. 03 Aug, 2007 1 commit
  21. 30 Jul, 2007 1 commit
  22. 24 Jul, 2007 1 commit
    • Stefan Dösinger's avatar
      ddraw: Some d3d-only code fixes. · 430239b4
      Stefan Dösinger authored
      Vertex declarations are a d3d feature, thus they should be destroyed
      before d3d is shut down in wined3d. The surface type should be reset
      afterwards to prevent avoid gl surface afterwards and before a new
      render target is created.
      430239b4
  23. 21 May, 2007 2 commits
  24. 15 May, 2007 1 commit
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  28. 07 May, 2007 2 commits
  29. 01 May, 2007 1 commit