- 02 Sep, 2008 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 28 Aug, 2008 1 commit
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Stefan Dösinger authored
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- 20 Aug, 2008 1 commit
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Stefan Dösinger authored
There are also overlay backbuffers, which aren't render targets. The primarysurface and d3ddevice cap flags should be enough here.
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- 19 Aug, 2008 5 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
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- 04 Aug, 2008 1 commit
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Stefan Dösinger authored
Currently the ddraw capabilities were almost static, except of D3D support. When overlay support is added, the caps depend on certain settings in WineD3D or capabilities available from OpenGL and Xv. So set those caps in wined3d as well.
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- 17 Jul, 2008 1 commit
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Alexander Dorofeyev authored
Also removes now redundant setting of vidmem flag on rendertargets, prevents adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
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- 23 Jun, 2008 2 commits
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Alexander Dorofeyev authored
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every call and restore it back to original state before returning, if created in DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a possibly incompatible mode and avoid resetting it all the time.
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Michael Karcher authored
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- 29 May, 2008 1 commit
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Alexander Dorofeyev authored
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- 06 May, 2008 1 commit
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Francois Gouget authored
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- 02 May, 2008 1 commit
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Roderick Colenbrander authored
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- 03 Apr, 2008 1 commit
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Austin English authored
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- 11 Mar, 2008 1 commit
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Denver Gingerich authored
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- 01 Mar, 2008 1 commit
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James Hawkins authored
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- 04 Jan, 2008 1 commit
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Peter Dons Tychsen authored
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- 07 Dec, 2007 2 commits
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Stefan Dösinger authored
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Francois Gouget authored
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- 06 Dec, 2007 1 commit
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Andrew Talbot authored
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- 10 Oct, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 10 Sep, 2007 1 commit
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David Hedberg authored
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- 08 Aug, 2007 1 commit
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Francois Gouget authored
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- 03 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 30 Jul, 2007 1 commit
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Robert Millan authored
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- 24 Jul, 2007 1 commit
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Stefan Dösinger authored
Vertex declarations are a d3d feature, thus they should be destroyed before d3d is shut down in wined3d. The surface type should be reset afterwards to prevent avoid gl surface afterwards and before a new render target is created.
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- 21 May, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 15 May, 2007 1 commit
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Francois Gouget authored
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- 10 May, 2007 1 commit
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Stefan Dösinger authored
DDSCL_NORMAL is not set at initialization. Instead of making this a & DDSCL_NORMAL || == 0 check just set fullscreen mode always. WineD3D will catch NOP changes anyway.
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- 09 May, 2007 1 commit
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Stefan Dösinger authored
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- 08 May, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 07 May, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
Compressed surfaces in ddraw do not have a pitch, instead the full surface size is reported. Also adds tests for the extact behavior and surface flags set.
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- 01 May, 2007 1 commit
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Stefan Dösinger authored
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