- 01 Mar, 2007 9 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
The hwstretch blit code creates a new texture each time it is called to back up the back buffer and releases it afterwards. It is more efficient to keep the texture and release it with the surface.
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Stefan Dösinger authored
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Jan Zerebecki authored
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Lei Zhang authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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- 28 Feb, 2007 31 commits
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Jacek Caban authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
OpenGL AUX buffers provide a way for offscreen rendering which is very similar to our back buffer "offscreen" rendering emulation. Not all card support aux buffers, but if they are available they are a nice present which is easy to use.
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Felix Nawothnig authored
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Felix Nawothnig authored
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James Hawkins authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Jason Edmeades authored
Only return valid values for the location of the parameter if it is the one requested. Currently returns address when ANY quoted or bracketed parameter found.
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Jason Edmeades authored
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Jason Edmeades authored
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Jason Edmeades authored
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Jason Edmeades authored
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Jason Edmeades authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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