- 17 Sep, 2008 18 commits
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Peter Dons Tychsen authored
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Peter Dons Tychsen authored
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Lei Zhang authored
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Dmitry Timoshkov authored
winhttp: Move common code to the upper level, avoid accessing the buffer before the buffer size check, make the code conform to existing rules.
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Jacek Caban authored
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Jacek Caban authored
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Vitaliy Margolen authored
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Christian Costa authored
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- 16 Sep, 2008 22 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Add some comments to make it easier to identify failing tests.
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Hans Leidekker authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
Note that using GL_DEPTH_COMPONENT instead of eg. GL_DEPTH_COMPONENT24 will work, but will create a renderbuffer with the format of the onscreen depth buffer.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Rob Shearman authored
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