- 24 Nov, 2011 1 commit
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Michael Stefaniuc authored
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- 28 Jul, 2011 1 commit
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Frédéric Delanoy authored
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- 03 Jan, 2008 1 commit
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Zach Goldberg authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 26 Jul, 2005 1 commit
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Alexandre Julliard authored
duplicate typedefs.
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- 03 Jan, 2005 1 commit
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Peter Berg Larsen authored
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- 05 Oct, 2004 1 commit
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Alexandre Julliard authored
the interfaces explicitly instead.
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- 04 Oct, 2004 1 commit
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Francois Gouget authored
Duplicate and adapt the COM access macros so they also work in C++. Fix the IDirectPlayX access macros.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 28 Aug, 2003 1 commit
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Dimitrie O. Paun authored
directives in our .h files. This should avoid some potentially nasty surprises for Winelib apps.
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- 11 Apr, 2003 1 commit
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Alexandre Julliard authored
both an xxx_METHODS and an xxx_IMETHODS macro.
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- 10 Apr, 2003 2 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
using Microsoft's STDMETHOD macros instead of the Wine-specific ICOM_METHOD ones.
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- 31 May, 2002 1 commit
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Vincent Béron authored
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- 09 Mar, 2002 1 commit
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Alexandre Julliard authored
Global replacement of debugtools.h by wine/debug.h.
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- 31 Jan, 2002 1 commit
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Patrik Stridvall authored
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- 23 Nov, 2001 1 commit
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Dmitry Timoshkov authored
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- 03 Dec, 2000 1 commit
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Francois Gouget authored
Winelib.
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- 02 Dec, 2000 1 commit
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Francois Gouget authored
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- 10 Jul, 2000 1 commit
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Peter Hunnisett authored
- Correct suspended process resumption - Don't use sys/queue.h anymore - Properly initialize the global semaphore across processes - Create a mapped file for shared data structures - Change some trace messages - Allocate dynamic shared data from the mapped file - Rework setting and retrieving lobby settings from shared memory - Add infrastructure for syncronization after app launch - Small documentation update - Include some stuff missing from header - Start on dp and dpl message infrastructure - Unicode versions of player/group commands added - Combined Connect/ConnectEx and Open/SecureOpen - More implementation
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- 11 Jun, 2000 1 commit
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Francois Gouget authored
old g++ versions.
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- 26 Feb, 2000 1 commit
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Patrik Stridvall authored
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- 04 Nov, 1999 1 commit
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Peter Hunnisett authored
- Added start for global data manipulation - TODO list updated - Added some missing header file definitions - Added the ansi versions of dplay and dplobby - Fixed invalid macro for IDirectPlay4 - Cleaned up compiler warnings - More implementation, bug fixes and critical region protection
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- 23 Oct, 1999 1 commit
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Francois Gouget authored
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- 28 Sep, 1999 1 commit
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Peter Hunnisett authored
- Implemented new DirectPlay4 and DirectPlayLobby3 interfaces. - Implemented a class factory for dplay and dplobby. COM interfaces now work for dp and dpl. - Added a few more entries to dplayx.spec files. How do you find the ordinals? I just guessed :( - Seperated DirectPlay and DirectPlayLobby implementation into separate files. - Included some missing header file definitions. - Implemented the dplay dll in terms of the dplayx dll. I haven't tested it so it may not work... - A few bug fixes and a little new implementatioe.n - Updated document with a more detailed implementation plan.
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- 12 Jun, 1999 1 commit
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Patrik Stridvall authored
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- 08 May, 1999 1 commit
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Patrik Stridvall authored
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- 11 Apr, 1999 1 commit
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Francois Gouget authored
- moved the IDirectPlayLobby interface to dplobby.h - removed all the implementation aspects since they need to be separate
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