- 18 Dec, 2002 13 commits
-
-
Ove Kaaven authored
-
Ove Kaaven authored
-
Alexandre Julliard authored
path.
-
Alexandre Julliard authored
definitions instead like Windows does. Always define wchar_t (suggested by Dimitrie O. Paun), and use wchar_t everywhere instead of WCHAR to avoid depending on Windows headers.
-
Raphael Junqueira authored
- vertex shader declaration parser (with output dump) and interpretation (generate the FVF descriptor for program input) - vertex shader program parser (with output dump) - software vertex shader program emulation
-
Raphael Junqueira authored
support.
-
Bill Medland authored
to the file rather than replacing it with a temp file. This preserves ownership and permissions.
-
Alexandre Julliard authored
-
Lionel Ulmer authored
-
Uwe Bonnes authored
mechanism better.
-
Francois Gouget authored
warnings.
-
Francois Gouget authored
(see /M[TD]d? option). So we must not explicitly link with 'msvcrt.lib'. Fixes the msvcrt test crashes.
-
Ove Kaaven authored
Removed redundant prototype.
-
- 17 Dec, 2002 20 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
the base class.
-
Alexandre Julliard authored
-
Alberto Massari authored
module name of the current hook, instead of the next one.
-
Dimitrie O. Paun authored
-
Duane Clark authored
-
Bill Currie authored
unit test for that.
-
Alberto Massari authored
-
Dimitrie O. Paun authored
Add verbose command line switch. Add -z defs at link stage, to catch missing symbols.
-
Dimitrie O. Paun authored
-
Bill Medland authored
-
Lionel Ulmer authored
-
Jason Edmeades authored
-
Patrik Stridvall authored
applications for supporting tablets).
-
Robert Shearman authored
-
Tony Lambregts authored
the output to a file.
-
Uwe Bonnes authored
-
Alexandre Julliard authored
-
Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
-
- 16 Dec, 2002 7 commits
-
-
Ove Kaaven authored
from wine/obj_base.h to the generated unknwn.h.
-
Rolf Kalbermatter authored
SHCLSIDFromStringW for the time being.
-
Andreas Mohr authored
- initialize the outbound lpLuid variable with bogus values
-
Lionel Ulmer authored
- fixed computation of memory used by a texture
-
Lionel Ulmer authored
- added a new texture format (4444 ARGB) - fixed the computation of colors - added new render states and fog support (NOT handled yet for transformed vertices)
-
Christian Costa authored
-
Lionel Ulmer authored
-