- 19 Feb, 2008 14 commits
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
If HTTP_QUERY_CUSTOM is specified then the buffer contains a null-terminated string on input and data of length len on output. The code wasn't taking into account that the input len could be less than the length of the string and thus could result in the allocated buffer being overrun with the call to WideCharToMultiByte.
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Alexander Dorofeyev authored
Adds support for D3D >= 8 style palettes that contain alpha. This fixes rendering problems in games like Commandos 3 and Madden NFL 2004.
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
Slight rewrite to make creating additional D3D1 tests easier.
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Alexander Dorofeyev authored
This fixes a potential refcounting problem and makes the function fail with NULL destination texture's palette and non-NULL source palette like it does on native.
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
Fixes a crash in Moto Racer 2.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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- 18 Feb, 2008 26 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Alexandre Julliard authored
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Jeff Latimer authored
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Jeff Latimer authored
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Jeff Latimer authored
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Francois Gouget authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Paul Vriens authored
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Maarten Lankhorst authored
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Francois Gouget authored
mscms/tests: The presence of an ICM file in the color directory has nothing to do with the presence of a registered RGB profile.
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Francois Gouget authored
mscms/tests: EnumColorProfiles() should not fail even if there are no ICM files in the 'color directory'.
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