- 02 Jul, 2012 1 commit
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Henri Verbeet authored
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- 29 Jun, 2012 1 commit
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Henri Verbeet authored
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- 27 Jun, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 29 May, 2012 1 commit
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Henri Verbeet authored
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- 25 May, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 13 Mar, 2012 1 commit
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Henri Verbeet authored
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- 20 Jan, 2012 1 commit
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Henri Verbeet authored
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- 18 Jan, 2012 1 commit
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Henri Verbeet authored
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- 24 Nov, 2011 1 commit
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Henri Verbeet authored
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- 17 Nov, 2011 1 commit
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Henri Verbeet authored
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- 15 Nov, 2011 1 commit
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Matteo Bruni authored
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- 26 Oct, 2011 2 commits
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Matteo Bruni authored
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Matteo Bruni authored
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- 06 Jun, 2011 1 commit
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Andrew Nguyen authored
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- 31 May, 2011 1 commit
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Andrew Nguyen authored
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- 25 Apr, 2011 1 commit
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Michael Stefaniuc authored
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- 11 Apr, 2011 1 commit
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Michael Stefaniuc authored
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- 02 Feb, 2011 1 commit
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Henri Verbeet authored
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- 27 Oct, 2010 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 02 Dec, 2009 1 commit
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Henri Verbeet authored
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- 18 Nov, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 20 Oct, 2009 1 commit
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Henri Verbeet authored
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- 14 Oct, 2009 1 commit
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Stefan Dösinger authored
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- 22 Sep, 2009 1 commit
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Henri Verbeet authored
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- 16 Sep, 2009 1 commit
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Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
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- 26 Aug, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 07 Aug, 2009 1 commit
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Stefan Dösinger authored
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- 07 Jul, 2009 1 commit
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Henri Verbeet authored
This also avoids some unchecked strcpy() calls.
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- 27 Apr, 2009 1 commit
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Stefan Dösinger authored
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim 256 constants on Windows, so we can and should do the same.
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- 08 Apr, 2009 1 commit
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Stefan Dösinger authored
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- 23 Mar, 2009 1 commit
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Henri Verbeet authored
It appears there are some calls to wined3d missing critical sections.
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- 11 Mar, 2009 1 commit
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Henri Verbeet authored
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- 20 Feb, 2009 1 commit
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Henri Verbeet authored
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- 29 Jan, 2009 1 commit
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Michael Stefaniuc authored
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- 16 Jan, 2009 1 commit
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Henri Verbeet authored
Other than being a bit nicer than passing function pointers all over the place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi, its surfaces are constructed in d3d10core, which makes it impractical for dxgi to pass the appropriate function pointers.
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