- 08 Apr, 2010 10 commits
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Eric Pouech authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Otherwise the vertex shader will see stale posFixup values.
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Henri Verbeet authored
It's unused, all states that have this as handler have a 0 representative.
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Henri Verbeet authored
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André Hentschel authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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- 07 Apr, 2010 30 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Roderick Colenbrander authored
wined3d: Only apply float R16G16F/R32G32F fixup when ARB_texture_rg isn't around and remove redundant code.
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Roderick Colenbrander authored
wined3d: Remove redundant gl format/type code from d3dfmt_get_conv since it is already in the table.
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Roderick Colenbrander authored
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Johan Gill authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
Some applications do not expect and could have undefined behaviour (or even crash) when a not active (and disabled) main window under a dialog popup is being closed or minimized/maximazed. Most of Window Managers allow that, but Windows doesn't.
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Dmitry Timoshkov authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
ntdll: On x86_64 systems (as on i386 ones), hw breakpoints must generate a EXCEPTION_SINGLE_STEP exception.
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Eric Pouech authored
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Vincent Povirk authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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