- 06 May, 2011 11 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Just print a WARN in surface_load_location() for the moment. We currently pretend all resources are managed, strictly enforcing pool restrictions would just break a lot of things.
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Henri Verbeet authored
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Marcus Meissner authored
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Marcus Meissner authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 05 May, 2011 29 commits
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Łukasz Wojniłowicz authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Alexandre Julliard authored
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Dylan Smith authored
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Dylan Smith authored
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Alexandre Julliard authored
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Huw Davies authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Adam Martinson authored
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Adam Martinson authored
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Henri Verbeet authored
This makes it more consistent with the other call table names in wined3d.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Note that the existing code wouldn't work for volumes, since volumes aren't proper resources in d3d9.
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