- 08 Dec, 2009 7 commits
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Henri Verbeet authored
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Henri Verbeet authored
This makes it consistent with dxgi_adapter.
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Henri Verbeet authored
This fixes a regression introduced by 2b2fc827.
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Aric Stewart authored
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Gerald Pfeifer authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 07 Dec, 2009 33 commits
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Alexandre Julliard authored
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Paul Vriens authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Alexandre Julliard authored
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Nathan Gallaher authored
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Paul Chitescu authored
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Paul Chitescu authored
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Maarten Lankhorst authored
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Huw Davies authored
Found by Valgrind.
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Nikolay Sivov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by ff92e6eb.
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Henri Verbeet authored
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by 3cedef2f.
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Stefan Dösinger authored
This is needed because the window(and thus the GL drawable) might be smaller than the D3D backbuffer. If we waited for the FBO switch until Present is called we'd lose data in the first frame.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is used by the offscreen render target->texture blit code if FBOs are enabled, but FBO_blit is not supported
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Stefan Dösinger authored
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Stefan Dösinger authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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