- 13 Jan, 2014 16 commits
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
Also lock/unlock the module only on creation/destruction of the object.
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Nikolay Sivov authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Dmitry Timoshkov authored
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- 10 Jan, 2014 24 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Jacek Caban authored
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Francois Gouget authored
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Francois Gouget authored
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Stefan Dösinger authored
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Stefan Dösinger authored
A surface can stay in DIB or user memory just fine. When buffers get their own location an exception for them has to be added.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Buffers, heap memory, user memory and DIBs will have their own locations. This field specifies which location is used when the surface is mapped.
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Jacek Caban authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Michael Stefaniuc authored
include: There is no need to duplicate CLSID_DirectMusicAudioPathConfig as CLSID_DirectMusicAudioPath. CLSID_DirectMusicAudioPath is private to Wine and produces the confusion between the COM objects DirectMusicAudioPath and DirectMusicAudioPathConfig. But those are totally different things.
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