- 25 Sep, 2009 1 commit
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Henri Verbeet authored
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- 24 Sep, 2009 4 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 23 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 22 Sep, 2009 1 commit
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Henri Verbeet authored
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- 18 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 16 Sep, 2009 1 commit
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Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
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- 15 Sep, 2009 1 commit
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Henri Verbeet authored
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- 11 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 10 Sep, 2009 1 commit
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Henri Verbeet authored
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- 31 Aug, 2009 2 commits
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Francois Gouget authored
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Francois Gouget authored
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- 12 Jun, 2009 1 commit
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Henri Verbeet authored
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- 28 May, 2009 3 commits
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Henri Verbeet authored
Once upon a time this was used for creating fake vertex shader attribute semantics for d3d8 shaders. We don't need this anymore since device_stream_info_from_declaration() will use the vertex declaration's output slot to load the data, if present. That also avoids the potentially expensive matching of attribute semantics between vertex shader and declaration for d3d8.
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Henri Verbeet authored
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam a bit.
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Henri Verbeet authored
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- 26 May, 2009 1 commit
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Henri Verbeet authored
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- 11 May, 2009 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Make a copy of the string data, and move the function to shader.c.
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Henri Verbeet authored
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- 27 Apr, 2009 1 commit
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Henri Verbeet authored
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- 23 Apr, 2009 1 commit
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Henri Verbeet authored
I don't expect us to support this in the near future, and right now it's just dead code.
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- 31 Mar, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 30 Mar, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
We may want to push this into either wined3d or our future shader compiler dll. It's not a whole lot of code though.
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- 23 Mar, 2009 1 commit
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Henri Verbeet authored
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- 05 Mar, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 04 Mar, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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