- 21 Aug, 2009 8 commits
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Henri Verbeet authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 20 Aug, 2009 24 commits
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Tony Wasserka authored
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Alexandre Julliard authored
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Jörg Höhle authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Alistair Leslie-Hughes authored
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Juan Lang authored
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Juan Lang authored
ole32: On big endian machines, copy strings to little endian order without mucking with the map they're stored in.
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Juan Lang authored
Fixes bug 19760. --Juan From afb4d6b943345e19952fe34bd1d8ab4c411563ae Mon Sep 17 00:00:00 2001 From: Juan Lang <juan.lang@gmail.com> Date: Wed, 19 Aug 2009 14:27:20 -0700 Subject: [PATCH 3/3] Allow Annotation to be NULL
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Jacek Caban authored
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Mike Kaplinskiy authored
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Vincent Povirk authored
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Vincent Povirk authored
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- 19 Aug, 2009 8 commits
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Alexandre Julliard authored
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Stefan Dösinger authored
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Alexandre Julliard authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Henri Verbeet authored
This format is broken on some cards. Hide it until we figure out a reliable way to deal with it.
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Henri Verbeet authored
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Henri Verbeet authored
The pshader_glsl_* names are a leftover from when we had separate code for vertex and fragment shaders.
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