- 07 Sep, 2010 15 commits
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Thomas Mullaly authored
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Thomas Mullaly authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Piotr Caban authored
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Piotr Caban authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
And associated stack buffer.
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Thomas Mullaly authored
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- 06 Sep, 2010 25 commits
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Austin English authored
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Roderick Colenbrander authored
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Michael Mc Donnell authored
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Misha Koshelev authored
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Jacek Caban authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
Instead of just comparing the absolute URI property of the generated IUri, compare on a property by property basis. Since not all IUri's have an absolute URI property.
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Thomas Mullaly authored
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Thomas Mullaly authored
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Alexandre Julliard authored
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Paul Vriens authored
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Paul Vriens authored
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Austin English authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location().
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Louis Lenders authored
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