- 25 Mar, 2008 39 commits
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Stefan Dösinger authored
Generating the shader ID and parts of the shader prolog and epilog was done by the common vertexshader.c / pixelshader.c, which is ugly. This patch doesn't get rid of all the uglyness, somewhen we'll still have to sort out the relationship of [arb|glsl]_generate_shader and [arb|glsl]_generate_declarations.
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Stefan Dösinger authored
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Alexandre Julliard authored
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Huw Davies authored
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Alexandre Julliard authored
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Herve Chanal authored
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Marcus Meissner authored
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Roderick Colenbrander authored
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Justin Chevrier authored
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Alexandre Julliard authored
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Kolbjørn Fredheim authored
ddraw: Don't clear the return value anymore, we fill the fields anyway, also a test for the behaviour.
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Hans Leidekker authored
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Alexandre Julliard authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
Adds rudimentary test for 8 bit mode ddraw (palettized primary surface). Tests things like GetDC and its palette handling and SetPalette affected by patches that follow.
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Alexander Dorofeyev authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Dmitry Timoshkov authored
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Christian Costa authored
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Andrew Talbot authored
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James Hawkins authored
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Michael Stefaniuc authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Reece Dunn authored
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Reece Dunn authored
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Reece Dunn authored
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- 24 Mar, 2008 1 commit
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Tony Wasserka authored
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