- 12 Jun, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 04 May, 2007 1 commit
-
-
H. Verbeet authored
-
- 18 Dec, 2006 1 commit
-
-
Markus Amsler authored
-
- 14 Dec, 2006 1 commit
-
-
Markus Amsler authored
-
- 06 Dec, 2006 2 commits
-
-
Markus Amsler authored
-
Markus Amsler authored
-
- 10 Oct, 2006 1 commit
-
-
H. Verbeet authored
-
- 07 Jul, 2006 1 commit
-
-
Vitaliy Margolen authored
-
- 10 Jun, 2006 1 commit
-
-
Alexandre Julliard authored
-
- 07 Jun, 2006 1 commit
-
-
H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
-
- 23 May, 2006 1 commit
-
-
Jonathan Ernst authored
-
- 20 May, 2006 1 commit
-
-
Peter Beutner authored
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
-
- 06 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 28 Mar, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 27 Mar, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 10 Mar, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 06 Mar, 2006 1 commit
-
-
H. Verbeet authored
-
- 20 Feb, 2006 1 commit
-
-
Roderick Colenbrander authored
-
- 14 Feb, 2006 1 commit
-
-
Roderick Colenbrander authored
-
- 29 Sep, 2005 1 commit
-
-
H. Verbeet authored
-
- 03 Aug, 2005 1 commit
-
-
Alexandre Julliard authored
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that need the define include it.
-
- 28 Jul, 2005 1 commit
-
-
Mike McCormack authored
-
- 27 May, 2005 1 commit
-
-
Dmitry Timoshkov authored
-
- 24 Mar, 2005 1 commit
-
-
Jakob Eriksson authored
-
- 24 Jan, 2005 1 commit
-
-
Paul Vriens authored
- store the result of the Interlocked functions and use only this.
-
- 09 Jan, 2005 1 commit
-
-
Jason Edmeades authored
created during device creation.
-
- 07 Oct, 2004 1 commit
-
-
Francois Gouget authored
Update the Wine sources accordingly.
-
- 08 Sep, 2004 1 commit
-
-
Alexandre Julliard authored
-
- 23 Aug, 2004 1 commit
-
-
Alexandre Julliard authored
macro.
-
- 12 Aug, 2004 1 commit
-
-
Alexandre Julliard authored
-
- 21 May, 2004 1 commit
-
-
Marcus Meissner authored
-
- 19 May, 2004 1 commit
-
-
Raphael Junqueira authored
- add a new DEBUG_SINGLE_MODE #define (for debug caps needs) - better traces for surface dumping - much better Texture support on Utilities functions and on CheckDeviceType - D3DRS_ZVISIBLE as unsupported (as seen in msdn)
-
- 02 May, 2004 1 commit
-
-
Alexandre Julliard authored
Fixes for rendering targets.
-
- 29 Apr, 2004 1 commit
-
-
Raphael Junqueira authored
(glCompressedTexImage2DARB problem). - Fix typo on constant. - Detection of NVidia texture_shader and register_combiners extensions. - Begin to implement BUMPMAPPING using NVidia Texture shader extension (not really working for now).
-
- 26 Apr, 2004 3 commits
-
-
Christian Costa authored
Fixed SetViewport. Fixed SetRenderTarget (based on Jason Edmeades' work). Improved trace.
-
Marcus Meissner authored
Incorporated bugfix from Christian Costa in vshader_expp.
-
Raphael Junqueira authored
- implement SetRenderState D3DRS_RANGEFOGENABLE - fix SetRenderState D3DRS_FOGVERTEXMODE Caps/Detection traces - fix IDirect3D8::GetAdapterIdentifier to use FillGLCaps and provide more exact infos (driver versions, vendor, ...) - split Fake GL Context creation from GetDeviceCaps for external use - add a new channel (d3d_caps) for all IDirect3D8 Caps/detection traces - rename fps channel to d3d_fps - high use of runtime detected OpenGL Caps instead of defines - update supported Caps using runtime detection
-
- 06 Jan, 2004 1 commit
-
-
Francois Gouget authored
-
- 04 Nov, 2003 1 commit
-
-
Jason Edmeades authored
initialization. Fixes point problems.
-
- 31 Oct, 2003 1 commit
-
-
Jason Edmeades authored
correct the general method of updating the back buffer.
-