1. 13 Jun, 2007 1 commit
  2. 06 Dec, 2006 1 commit
  3. 30 Nov, 2006 1 commit
  4. 22 Nov, 2006 1 commit
  5. 10 Oct, 2006 1 commit
  6. 07 Jul, 2006 1 commit
  7. 10 Jun, 2006 1 commit
  8. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d8: Fix QueryInterface. · d06aa8d8
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      d06aa8d8
  9. 23 May, 2006 1 commit
  10. 22 May, 2006 1 commit
  11. 03 Apr, 2006 1 commit
  12. 27 Feb, 2006 1 commit
  13. 27 May, 2005 1 commit
  14. 24 Jan, 2005 1 commit
  15. 08 Sep, 2004 1 commit
  16. 23 Aug, 2004 1 commit
  17. 12 Aug, 2004 1 commit
  18. 05 Sep, 2003 1 commit
  19. 04 Jun, 2003 2 commits
    • Raphael Junqueira's avatar
      - some cleanup and warning fixes · 24be3065
      Raphael Junqueira authored
      - split of CreateDevice gl/gxl detection code into FillGLCaps
      - implementation of resolution change (using ChangeDisplaySettings)
        but desactived as ChangeDisplaySettings don't seem to work well
      - begin of swap chain support (now need to split/clean
        gxlpbuffer/glxpixmap code for swap chain use)
      24be3065
    • Raphael Junqueira's avatar
      - implemented render to surfaces (and render to new rendertargets) · 3cae8cfa
      Raphael Junqueira authored
        using glx pbuffers (with a useful debug code to display rendered
        surface into window drawable)
      - better cubetextures
      - split utilities functions into utils.c and added more
      - more readable debug again
      - a better caps code (not perfect but i'll use glx code later)
      - use of the new caps code
      - begin of UpdateTexture
      - begin of Cursor support
      - cleaning most of deprecated #if 0/#endif
      - correct some lockable/unlockable behavior
      - correct some returns code
      3cae8cfa
  20. 11 May, 2003 1 commit
    • Raphael Junqueira's avatar
      - minor COM fixes (fixes some crashes on stupid games) · 89ec35fe
      Raphael Junqueira authored
      - minor indentation changes
      - fix SELECTARG2 behavior (with help from Lionel Ulmer)
      - surface locking/unlocking (only rendering and textures surfaces
        supported now)
      - beginning of Target/Front surface support
      - try to get D3DTOP_SELECTARG_* working
      - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we
        have to use GL_SUBTRACT_ARB for other versions
      89ec35fe
  21. 12 Apr, 2003 1 commit
  22. 17 Dec, 2002 1 commit
    • Raphael Junqueira's avatar
      - some D3D8 fixes · e31ae926
      Raphael Junqueira authored
      - beginning of shaders support (Vertex and Pixel Shaders 1.1 on
        DirectX8)
      - beginning of D3DX8 support the D3D8 utility API (very basic, only
        the core header)
      e31ae926
  23. 27 Sep, 2002 1 commit