- 13 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 06 Dec, 2006 1 commit
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Markus Amsler authored
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- 30 Nov, 2006 1 commit
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Markus Amsler authored
This reverts commit 478a414e.
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- 22 Nov, 2006 1 commit
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Markus Amsler authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 07 Jul, 2006 1 commit
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Vitaliy Margolen authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 22 May, 2006 1 commit
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Vitaliy Margolen authored
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- 03 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 27 Feb, 2006 1 commit
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Roderick Colenbrander authored
Oliver Stieber).
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- 27 May, 2005 1 commit
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Dmitry Timoshkov authored
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- 24 Jan, 2005 1 commit
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Paul Vriens authored
- store the result of the Interlocked functions and use only this.
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- 08 Sep, 2004 1 commit
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Alexandre Julliard authored
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- 23 Aug, 2004 1 commit
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Alexandre Julliard authored
macro.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 04 Jun, 2003 2 commits
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Raphael Junqueira authored
- split of CreateDevice gl/gxl detection code into FillGLCaps - implementation of resolution change (using ChangeDisplaySettings) but desactived as ChangeDisplaySettings don't seem to work well - begin of swap chain support (now need to split/clean gxlpbuffer/glxpixmap code for swap chain use)
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Raphael Junqueira authored
using glx pbuffers (with a useful debug code to display rendered surface into window drawable) - better cubetextures - split utilities functions into utils.c and added more - more readable debug again - a better caps code (not perfect but i'll use glx code later) - use of the new caps code - begin of UpdateTexture - begin of Cursor support - cleaning most of deprecated #if 0/#endif - correct some lockable/unlockable behavior - correct some returns code
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- 11 May, 2003 1 commit
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Raphael Junqueira authored
- minor indentation changes - fix SELECTARG2 behavior (with help from Lionel Ulmer) - surface locking/unlocking (only rendering and textures surfaces supported now) - beginning of Target/Front surface support - try to get D3DTOP_SELECTARG_* working - implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we have to use GL_SUBTRACT_ARB for other versions
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- 12 Apr, 2003 1 commit
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Alexandre Julliard authored
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- 17 Dec, 2002 1 commit
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- 27 Sep, 2002 1 commit
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Jason Edmeades authored
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