- 30 Mar, 2009 1 commit
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Detlef Riekenberg authored
We have the version already in the header of the winetest results.
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- 07 Nov, 2007 1 commit
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Maarten Lankhorst authored
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- 11 Dec, 2006 1 commit
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Marcus Meissner authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 06 Jan, 2006 1 commit
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Robert Reif authored
Fix double free in tests. Only happens in interactive mode when testing duplicated 3D buffers.
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- 18 Nov, 2005 1 commit
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Robert Reif authored
Make two functions available to all files. Make format_string() const correct.
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- 05 Mar, 2005 1 commit
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Robert Reif authored
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- 25 Feb, 2005 1 commit
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Robert Reif authored
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- 16 Feb, 2005 1 commit
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Robert Reif authored
nBlockAlign. Added test to verify buffer rounding behavior.
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- 13 Dec, 2004 1 commit
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Eric Pouech authored
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- 22 Oct, 2004 1 commit
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Robert Reif authored
should be supported. Don't consider a device already in use an error.
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- 25 Aug, 2004 1 commit
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Robert Reif authored
DirectSound does. Added tests.
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- 30 Jul, 2004 1 commit
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Robert Reif authored
Added tests for correct Compact behavior. Added tests for all possible IDirectSound[8] creation modes with good and bad arguments. Split dsound.c and ds3d.c into separate files for IDirectSound and IDirectSound8 interfaces and added code to not execute IDirectSound8 tests when run with a dsound.dll of version 7 or earlier. We should now be able to run these tests on a Windows system with DX7 or earlier (untested).
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- 16 Jul, 2004 1 commit
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Francois Gouget authored
fixes a bug where buffer_service() would not detect that everything had been played. Check that the actual sound duration was within 10% of the expected value. Make BUFFER_LEN and TIME_SLICE independent, make sure TIME_SLICE does not divide BUFFER_LEN to spice things up a bit.
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- 17 Jun, 2004 1 commit
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Francois Gouget authored
- the sound format test. Plays a 5 second reference tone to help debug issues with the tone duration and help detect stutter issues. Prints explanations describing the sound format interactive test. Then plays a 1 second test tone for each supported sound format. - the 3D sound tests. Performs the volume, panning, moving listener tests, etc.
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