- 06 Mar, 2024 22 commits
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Alexandros Frantzis authored
The driver performs basic EGL initialization.
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Rémi Bernon authored
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Rémi Bernon authored
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Hans Leidekker authored
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Ziqing Hui authored
Krkr2 game engine need AvgTimePerFrame to calculate video frame time.
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Ziqing Hui authored
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Zebediah Figura authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 05 Mar, 2024 18 commits
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Henri Verbeet authored
We're not necessarily compiling DXBC shaders here after commit 1474f5cc.
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Daniel Lehman authored
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Daniel Lehman authored
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Zebediah Figura authored
nvrc_update_color_op() takes care of this. Redirect WINED3D_TSS_RESULT_ARG to nvrc_colorop() so that the shader is invalidated.
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Zebediah Figura authored
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Zebediah Figura authored
nvrc_update_color_op() takes care of this. Redirect STATE_SAMPLER to nvrc_colorop() so that the shader is invalidated.
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
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Martin Storsjö authored
Signed-off-by: Martin Storsjö <martin@martin.st>
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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