- 14 Jun, 2009 2 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 12 Jun, 2009 1 commit
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Henri Verbeet authored
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- 11 Jun, 2009 4 commits
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Alexandre Julliard authored
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Vincent Povirk authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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- 09 Jun, 2009 1 commit
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Henri Verbeet authored
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- 08 Jun, 2009 2 commits
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Vincent Povirk authored
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Vincent Povirk authored
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- 05 Jun, 2009 2 commits
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Andrew Eikum authored
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Andrew Eikum authored
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- 04 Jun, 2009 3 commits
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Aric Stewart authored
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Andrew Eikum authored
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Andrew Eikum authored
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- 03 Jun, 2009 3 commits
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Andrew Eikum authored
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Andrew Eikum authored
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Henri Verbeet authored
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- 02 Jun, 2009 3 commits
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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- 01 Jun, 2009 4 commits
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Andrew Eikum authored
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Andrew Eikum authored
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Alexandre Julliard authored
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Jacek Caban authored
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- 29 May, 2009 3 commits
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Henri Verbeet authored
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Aric Stewart authored
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Jacek Caban authored
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- 28 May, 2009 2 commits
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Hans Leidekker authored
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Henri Verbeet authored
Once upon a time this was used for creating fake vertex shader attribute semantics for d3d8 shaders. We don't need this anymore since device_stream_info_from_declaration() will use the vertex declaration's output slot to load the data, if present. That also avoids the potentially expensive matching of attribute semantics between vertex shader and declaration for d3d8.
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- 27 May, 2009 2 commits
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Alexandre Julliard authored
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Aric Stewart authored
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- 26 May, 2009 1 commit
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Henri Verbeet authored
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- 25 May, 2009 1 commit
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André Hentschel authored
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- 23 May, 2009 3 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 22 May, 2009 3 commits
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Stefan Leichter authored
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Aric Stewart authored
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Aric Stewart authored
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