- 14 Oct, 2009 23 commits
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Alexander Kochetkov authored
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Alexander Kochetkov authored
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Charles Davis authored
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Jörg Höhle authored
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Henri Verbeet authored
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Henri Verbeet authored
Consistently use the stateblock's contained states to determine what to capture.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Use IWineD3DStateBlockImpl_Capture() for the initial stateblock capture instead.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Maarten Lankhorst authored
snd_pcm_drain can cause a deadlock if in the wrong state, and snd_pcm_drop below does the same thing.
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Piotr Caban authored
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Piotr Caban authored
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Vincent Povirk authored
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Paul Vriens authored
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Paul Vriens authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 13 Oct, 2009 17 commits
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Matteo Bruni authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Alexandre Julliard authored
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Aric Stewart authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Charles Davis authored
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Sergey Khodych authored
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Sergey Khodych authored
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Sergey Khodych authored
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Sergey Khodych authored
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Sergey Khodych authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Roderick Colenbrander authored
winex11: Introduce get_xrender_picture for retrieving a Picture from a physDev and allocating a Picture when needed.
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