- 26 Jun, 2009 16 commits
-
-
Aurimas Fišeras authored
-
Damjan Jovanovic authored
-
Damjan Jovanovic authored
-
Louis Lenders authored
-
Paul Vriens authored
-
Matej Spindler authored
-
Matej Spindler authored
-
Matej Spindler authored
-
Matej Spindler authored
-
Matej Spindler authored
-
Matej Spindler authored
-
Matej Spindler authored
-
Aurimas Fišeras authored
-
Paul Vriens authored
-
Huw Davies authored
Based on a patch by Rob Shearman.
-
Paul Chitescu authored
-
- 25 Jun, 2009 24 commits
-
-
Dmitry Timoshkov authored
-
Hans Leidekker authored
-
Paul Vriens authored
-
Tobias Jakobi authored
-
Tobias Jakobi authored
Previously every texture that was flagged for NP2 fixup used a vec2 uniform in the shader to store texture dimensions. Turns out that the GLSL compilers just maps vec2 to vec4, so essentially wasting 2 floats. The new code only uses vec4 uniforms but packs dimensions info of 2 textures into a single uniform.
-
Tobias Jakobi authored
-
Huw Davies authored
-
Eric van Beurden authored
-
Eric van Beurden authored
-
Joel Holdsworth authored
-
Joel Holdsworth authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Detlef Riekenberg authored
-
Rein Klazes authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-