- 10 May, 2006 40 commits
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Robert Shearman authored
It should have its own exception handler to catch any exceptions that are raised.
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Huw Davies authored
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Huw Davies authored
Based on a patch by Rob Shearman.
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Huw Davies authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
This allows simplifying the handling of 16-bit thunks.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Also fix the initial value for the server is_unicode flag.
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge.
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Michael Stefaniuc authored
Some HeapFree's are hidden behind macros. Found by smatch.
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Juan Lang authored
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Juan Lang authored
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James Hawkins authored
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Michael Jung authored
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Uwe Bonnes authored
Noticed by Dan Armbrust.
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