- 14 Sep, 2023 40 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Jacek Caban authored
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Alfred Agrell authored
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Jacek Caban authored
Based on patch by Evan Tang.
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Jacek Caban authored
And discard irrelevant parts in select request.
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Alexandre Julliard authored
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Francois Gouget authored
This matches the ntdll:file fix. Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=54554
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Esme Povirk authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53435
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Esme Povirk authored
I prefer not to delete any tests, but I see no way to preserve this one while accounting for the possibility of an ignored message coming in during the 100 ms wait, and for the most part it seems redundant with other tests. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53435
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Alex Henrie authored
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Alex Henrie authored
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Piotr Caban authored
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Piotr Caban authored
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Zhiyi Zhang authored
Fix displaying Chinese characters as "??" in some applications with Chinese locale.
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Zhiyi Zhang authored
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Zebediah Figura authored
It's only used by the arbfp, nvts, and ffp pipes.
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Zebediah Figura authored
This has been unused since 1bd56b6c.
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Zebediah Figura authored
This has been unused since 1bd56b6c.
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Zebediah Figura authored
This is no longer used. It was previously used in two places to perform an open-coded wined3d_context_gl_draw_textured_quad(), but the latter checks wined3d_texture_gl.target instead, which is set to GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB under the exact same conditions, making this flag redundant even at the time. The two uses were removed in 012f9b03 [which changed the relevant code to use wined3d_context_gl_draw_textured_quad() instead], and cdacbd98 [which removed the relevant code entirely.]
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Zebediah Figura authored
wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources(). This was made unused by a42808b5.
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
vkd3d-shader only needs it for SV_VertexID and SV_InstanceID, which are specific to shader model 4 and higher.
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Zebediah Figura authored
This fixes a validation error: [ VUID-VkShaderModuleCreateInfo-pCode-01091 ] Object 0: handle = 0x7fbdb300, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xa7bb8db6 | vkCreateShaderModule(): The SPIR-V Capability (DrawParameters) was declared, but none of the requirements were met to use it. The Vulkan spec states: If pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-01091)
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Alistair Leslie-Hughes authored
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Hans Leidekker authored
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Hans Leidekker authored
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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