- 14 Apr, 2009 11 commits
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Aric Stewart authored
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Aric Stewart authored
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Rein Klazes authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Michael Stefaniuc authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
quartz: Data may be incomplete at the end of file so do not assert if we have less data than expected.
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Kai Blin authored
Samba 3.0.28a (as shipped with Ubuntu 8.04) seems to break when using cached credentials backed by winbindd, returning a BH error in our test if we still need to provide a password. Handle this and report a more correct error.
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- 13 Apr, 2009 11 commits
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Dmitry Timoshkov authored
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Roderick Colenbrander authored
wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table.
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Roderick Colenbrander authored
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Paul Vriens authored
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Ken Thomases authored
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Ken Thomases authored
The distinction between PLAYING and STOPPED has always been whether lpPlayPtr is NULL, so just use that instead of two states.
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
The WAVE_DIRECTSOUND bit of dwFlags isn't examined, so no point in correcting it.
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Tobias Jakobi authored
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Tobias Jakobi authored
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- 10 Apr, 2009 18 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Paul Vriens authored
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Nikolay Sivov authored
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Hans Leidekker authored
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Nicolas Le Cam authored
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Tobias Jakobi authored
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Tobias Jakobi authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Patrick Gauthier authored
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Piotr Caban authored
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Piotr Caban authored
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Stefan Dösinger authored
This moves the GLSL and ARB specific reserved constants out of directx.c into the get_caps methods of the shader backends. That way the number of reserved constants remains in the backend. GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants as advertised by GL instead of some mixture of GL info and backend implementation specifics. This makes it easier for backends to decide how many constants to use.
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