- 24 Apr, 2008 40 commits
-
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Rob Shearman authored
-
Rob Shearman authored
-
Rob Shearman authored
-
Rob Shearman authored
This method is more flexible and somewhat simpler.
-
Rob Shearman authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Aric Stewart authored
-
Alex Villacís Lasso authored
-
Alex Villacís Lasso authored
-
Alex Villacís Lasso authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
DP2ADD returns a scalar, and fglrx (correctly) complains that it can't assign that to a 3 component vector.
-
Stefan Dösinger authored
glStencilFuncSeparateATI does not take a face argument, instead it sets the front and back facing functions at once. This means the renderstate_stencil_twosided helper function is somewhat pointless for this extension.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Kai Blin authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-