- 20 Aug, 2013 12 commits
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Daniel Jelinski authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Vincent Povirk authored
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Michael Stefaniuc authored
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- 19 Aug, 2013 28 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Hans Leidekker authored
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Hans Leidekker authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Dösinger authored
This is cleaner than the other way around and avoids side effects in code that wasn't written with client storage in mind. Contrary to the original intention, it also means fewer client storage toggle calls.
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Jacek Caban authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Jactry Zeng authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
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Henri Verbeet authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Jacek Caban authored
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Francois Gouget authored
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Francois Gouget authored
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Marcus Meissner authored
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Marcus Meissner authored
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