- 17 Sep, 2008 6 commits
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Jacek Caban authored
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Jacek Caban authored
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Vitaliy Margolen authored
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Christian Costa authored
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- 16 Sep, 2008 34 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Add some comments to make it easier to identify failing tests.
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Hans Leidekker authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
Note that using GL_DEPTH_COMPONENT instead of eg. GL_DEPTH_COMPONENT24 will work, but will create a renderbuffer with the format of the onscreen depth buffer.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Rob Shearman authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Hans Leidekker authored
Spotted by Jeremy White.
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Hans Leidekker authored
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Hans Leidekker authored
Avoids special casing all over the place.
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Hans Leidekker authored
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Dmitry Timoshkov authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Aric Stewart authored
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Aric Stewart authored
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