- 20 May, 2009 11 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
To be able keep the temporary register in the type independent NRM instruction, the vertex temporary register is renamed to TA to match the name of a pixel shader register.
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Michael Stefaniuc authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Paul Vriens authored
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Huw Davies authored
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Rico Schüller authored
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- 19 May, 2009 29 commits
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Alexandre Julliard authored
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Frans Kool authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Paul Vriens authored
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Stefan Dösinger authored
This shortens the code and reduces the amount of temp regs used by 1.
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Stefan Dösinger authored
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Stefan Dösinger authored
texm3x2pad knows which register the following texm3x2depth or tex instruction will use, and it knows that this register is uninitialized. So use it for temporary storage instead of TMP.
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