- 30 Oct, 2007 6 commits
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Lei Zhang authored
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Alexandre Julliard authored
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Hans Leidekker authored
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Andrew Talbot authored
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Paul Vriens authored
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Klaus Layer authored
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- 29 Oct, 2007 34 commits
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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David Adam authored
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Stefan Leichter authored
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Vincent Hardy authored
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Tom Brus authored
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Vitaliy Margolen authored
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Alexandre Julliard authored
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Alexander Nicolaysen Sørnes authored
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Alexandre Julliard authored
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Lionel Debroux authored
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Lionel Debroux authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Hans Leidekker authored
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Gerald Pfeifer authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
Without this vertex shader 3.0 is reported on non-Nvidia cards that only support vertex shader 2.0. Reporting 3.0 would result in slow software rendering as it is much more advanced than 2.0.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
This should prevent software fallbacks and and second it will allow for ps2.0/ps3.0 detection.
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Alex Villacís Lasso authored
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Paul Millar authored
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Alexandre Julliard authored
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Andrew Talbot authored
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