- 12 Sep, 2013 11 commits
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Ken Thomases authored
The mouseRect is the limit of the mouse position to keep the window between its minimum and maximum sizes. The computation was correct if the mouse started precisely on the window border. But if the mouse is not exactly at the border, then the mouse limit has to account for that, because the window will be resized based on the distance from the starting point.
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Bruno Jesus authored
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André Hentschel authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The wined3d front buffer is not a render target.
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Henri Verbeet authored
Note that it still isn't necessarily safe to render in this case, because there are places where we assume the first render target is always non-NULL in order to determine e.g. framebuffer dimensions. It's now the responsibility of the caller to ensure that doesn't happen.
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Henri Verbeet authored
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- 11 Sep, 2013 24 commits
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Dmitry Timoshkov authored
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Austin English authored
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Nikolay Sivov authored
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Dmitry Timoshkov authored
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Bruno Jesus authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Aric Stewart authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Hans Leidekker authored
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Hans Leidekker authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Piotr Caban authored
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Thomas Faber authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().
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Henri Verbeet authored
The surface needs to be part of a swapchain to be flipped, but that doesn't have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check here, because ddraw_surface7_Flip() already has the correct check.
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- 10 Sep, 2013 5 commits
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Alistair Leslie-Hughes authored
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Nikolay Sivov authored
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Andrew Eikum authored
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Huw Davies authored
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Stefan Dösinger authored
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