- 24 Feb, 2015 3 commits
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Henri Verbeet authored
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Aurimas Fišeras authored
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Andrey Gusev authored
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- 23 Feb, 2015 33 commits
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Jacek Caban authored
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André Hentschel authored
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Jonathan Vollebregt authored
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Jonathan Vollebregt authored
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Jonathan Vollebregt authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Jacek Caban authored
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Jacek Caban authored
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Austin English authored
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Austin English authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Jacek Caban authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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Vincent Povirk authored
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Aurimas Fišeras authored
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- 20 Feb, 2015 4 commits
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Alexandre Julliard authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
Alignment should be taken care by the surface pitch and GL_UNPACK_ROW_LENGTH alone just fine, as long as the pitch is a multiple of the pixel size. Client APIs respect that, internally we need to do the same and the changes to surface_load_texture and wined3d_volume_upload_data are there for this reason (e.g. WINED3DFMT_R16G16_SNORM is emulated with GL_RGB16 when NV_texture_shader isn't supported).
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