- 15 Jun, 2009 2 commits
-
-
Henri Verbeet authored
-
Austin English authored
-
- 14 Jun, 2009 2 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
- 12 Jun, 2009 1 commit
-
-
Henri Verbeet authored
-
- 11 Jun, 2009 4 commits
-
-
Alexandre Julliard authored
-
Vincent Povirk authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
- 09 Jun, 2009 1 commit
-
-
Henri Verbeet authored
-
- 08 Jun, 2009 2 commits
-
-
Vincent Povirk authored
-
Vincent Povirk authored
-
- 05 Jun, 2009 2 commits
-
-
Andrew Eikum authored
-
Andrew Eikum authored
-
- 04 Jun, 2009 3 commits
-
-
Aric Stewart authored
-
Andrew Eikum authored
-
Andrew Eikum authored
-
- 03 Jun, 2009 3 commits
-
-
Andrew Eikum authored
-
Andrew Eikum authored
-
Henri Verbeet authored
-
- 02 Jun, 2009 3 commits
-
-
Andrew Eikum authored
-
Andrew Eikum authored
-
Andrew Eikum authored
-
- 01 Jun, 2009 4 commits
-
-
Andrew Eikum authored
-
Andrew Eikum authored
-
Alexandre Julliard authored
-
Jacek Caban authored
-
- 29 May, 2009 3 commits
-
-
Henri Verbeet authored
-
Aric Stewart authored
-
Jacek Caban authored
-
- 28 May, 2009 2 commits
-
-
Hans Leidekker authored
-
Henri Verbeet authored
Once upon a time this was used for creating fake vertex shader attribute semantics for d3d8 shaders. We don't need this anymore since device_stream_info_from_declaration() will use the vertex declaration's output slot to load the data, if present. That also avoids the potentially expensive matching of attribute semantics between vertex shader and declaration for d3d8.
-
- 27 May, 2009 2 commits
-
-
Alexandre Julliard authored
-
Aric Stewart authored
-
- 26 May, 2009 1 commit
-
-
Henri Verbeet authored
-
- 25 May, 2009 1 commit
-
-
André Hentschel authored
-
- 23 May, 2009 3 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
- 22 May, 2009 1 commit
-
-
Stefan Leichter authored
-