- 16 Jan, 2007 26 commits
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H. Verbeet authored
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H. Verbeet authored
gl_FogFragCoord and gl_PointSize are floats rather than vec4s in GLSL, so they shouldn't have a destination swizzle, and the write mask we return should consist of only the first component.
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H. Verbeet authored
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H. Verbeet authored
wined3d: Split shader_glsl_add_param() in shader_glsl_add_src_param() and shader_glsl_add_dst_param().
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H. Verbeet authored
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Alexandre Julliard authored
Thanks to Rob Shearman for noticing this.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jonathan Ernst authored
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Alexandre Julliard authored
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Hans Leidekker authored
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Kai Blin authored
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Robert Reif authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Alexandre Julliard authored
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- 15 Jan, 2007 14 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Defined APC_VIRTUAL_ALLOC and APC_VIRTUAL_FREE requests.
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Alexandre Julliard authored
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Alexandre Julliard authored
Based on a patch by Anatoly Lyutin.
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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