- 31 May, 2002 1 commit
-
-
Vincent Béron authored
-
- 09 Mar, 2002 1 commit
-
-
Alexandre Julliard authored
Global replacement of debugtools.h by wine/debug.h.
-
- 26 Jan, 2001 1 commit
-
-
James Juran authored
-
- 04 Jan, 2001 1 commit
-
-
Alexandre Julliard authored
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> Major DirectDraw restructure/reimplementation, using an improved component object model hierarchy. The implementation currently supports: - DirectDraw over GDI/USER in a window (using DIBsections and asynchronous updates) - XVidMode - XF86DGA2 - All DirectDraw interfaces from versions 1 to 7 (at least in theory) - Hooks for Direct3D interfaces
-
- 12 Oct, 2000 1 commit
-
-
Marcus Meissner authored
-
- 03 Aug, 2000 1 commit
-
-
Marcus Meissner authored
-
- 08 Jul, 2000 1 commit
-
-
Marcus Meissner authored
-
- 13 Jun, 2000 1 commit
-
-
Marcus Meissner authored
Slightly rewrote the conversion initialisation.
-
- 15 May, 2000 1 commit
-
-
Ove Kaaven authored
depth-conversion color map.
-
- 09 Apr, 2000 1 commit
-
-
Marcus Meissner authored
files/dirs for easier maintenance. Cleaned up structs and include files. Reindented the code. Started the same for Direct3D. Driver inclusion now done by using configure/Makefile/ELF constructor tricks.
-