- 15 Sep, 2003 1 commit
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Lionel Ulmer authored
- some TRACEing fixes
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 04 Jun, 2003 1 commit
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Lionel Ulmer authored
- fix one case of reference counting on textures - fix stupid bug in texture upload code - yet another texture enumeration reordering
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- 22 May, 2003 1 commit
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Lionel Ulmer authored
- handle dest rect in the Blt DEPTH_FILL case - fix QueryInterface on the D3D Device
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- 20 May, 2003 1 commit
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Christian Costa authored
Enable retrieving the render target surface of a device through its QueryInterface method. Avoid lights updating when a viewport and a device have not been associated to them. Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL flag.
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- 08 Jan, 2003 1 commit
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Dan Kegel authored
strings to use %ld for RECT elements.
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- 07 Jan, 2003 1 commit
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Dimitrie O. Paun authored
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- 02 Jan, 2003 1 commit
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Lionel Ulmer authored
- added support for the DEPTH_FILL BLT - set by defaut perspective correction to nicest. - decrease the limit where 'w' is ignored
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- 06 Nov, 2002 1 commit
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Matthew Bloch authored
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- 03 Jul, 2002 1 commit
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Gregg Mattinson authored
from another void function.
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- 09 Mar, 2002 1 commit
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Alexandre Julliard authored
Global replacement of debugtools.h by wine/debug.h.
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- 25 Jan, 2001 1 commit
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Patrik Stridvall authored
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- 04 Jan, 2001 1 commit
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Alexandre Julliard authored
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> Major DirectDraw restructure/reimplementation, using an improved component object model hierarchy. The implementation currently supports: - DirectDraw over GDI/USER in a window (using DIBsections and asynchronous updates) - XVidMode - XF86DGA2 - All DirectDraw interfaces from versions 1 to 7 (at least in theory) - Hooks for Direct3D interfaces
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