- 22 Jun, 2009 9 commits
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Paul Vriens authored
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Nicolas Le Cam authored
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Nicolas Le Cam authored
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Nicolas Le Cam authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Detlef Riekenberg authored
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André Hentschel authored
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- 19 Jun, 2009 29 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Robert Key authored
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Nikolay Sivov authored
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Stefan Doesinger authored
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Stefan Doesinger authored
This patch tries to find a free texture coordinate to load up to 4 clip coordinates into the pixel shader, and uses KIL to throw away fragments that are cut by a clipplane. If no free texture coordinate is found, clipping is not done. If more than 4 clipplanes are used, only the first 4 are actually enabled. That should be pretty rare though.
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Stefan Doesinger authored
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Stefan Doesinger authored
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Stefan Doesinger authored
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Detlef Riekenberg authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Unlike the depth test, the alpha test doesn't compare to the existing fragment but against a reference value.
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Henri Verbeet authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Gerald Pfeifer authored
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Aurimas Fišeras authored
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Paul Vriens authored
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Paul Vriens authored
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Francois Gouget authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 18 Jun, 2009 2 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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