- 15 Apr, 2011 13 commits
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Alexandre Julliard authored
Also include idle time in kernel time.
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
If you really have e.g. multiple draws to the same drawable, this is not enough, and you should use the StrictDrawOrdering registry setting. In the other cases it just slows things down unnecessarily.
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Henri Verbeet authored
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Henri Verbeet authored
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Eric Pouech authored
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Eric Pouech authored
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Alexandre Julliard authored
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- 14 Apr, 2011 26 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Aurimas Fišeras authored
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Aurimas Fišeras authored
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Vitaliy Margolen authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Francois Gouget authored
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Łukasz Wojniłowicz authored
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Detlef Riekenberg authored
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Frédéric Delanoy authored
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André Hentschel authored
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André Hentschel authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Detlef Riekenberg authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 13 Apr, 2011 1 commit
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Alexandre Julliard authored
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