- 28 Aug, 2008 40 commits
-
-
Adam Petaccia authored
-
Adam Petaccia authored
-
Adam Petaccia authored
-
Adam Petaccia authored
-
Adam Petaccia authored
-
Adam Petaccia authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Alexander Nicolaysen Sørnes authored
-
Alexander Nicolaysen Sørnes authored
-
Alexander Nicolaysen Sørnes authored
-
Lei Zhang authored
-
Lei Zhang authored
-
Lei Zhang authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Stefan Dösinger authored
GL_ARB_fragment_program and GL_ATI_fragment_shader can disable projected textures properly, and they can also handle D3DTTFF_PROJECTED | D3DTTFF_COUNT3 properly.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Andrew Talbot authored
-
Andrew Talbot authored
-
Martin Profittlich authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Stefan Leichter authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Paul Vriens authored
-