- 22 Aug, 2008 40 commits
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Piotr Caban authored
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Piotr Caban authored
File dispex.c is copied from mshtml.dll. Jacek helped me to write this patch.
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Piotr Caban authored
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Piotr Caban authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
Kudos to pulseaudio for actually respecting buffer_time and period_time.
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Hongbo Ni authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Nikolay Sivov authored
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Stefan Leichter authored
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Alexander Nicolaysen Sørnes authored
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Huw Davies authored
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Huw Davies authored
crypt32: Don't decrease the size of the buffer, since we're already counting the characters that we're adding to it.
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Roderick Colenbrander authored
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H. Verbeet authored
It doesn't add much.
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H. Verbeet authored
Although sharing FBOs across contexts is allowed by EXT_framebuffer_object (issue 76), it causes issues with nVidia drivers. Considering the GL 3 spec explicitly disallows sharing of FBOs accross contexts (Appendix D), this patch is probably the right thing to do.
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H. Verbeet authored
This is just for clarity, so that render targets and the depth stencil are handled in the same place.
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