- 12 Sep, 2013 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The wined3d front buffer is not a render target.
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Henri Verbeet authored
Note that it still isn't necessarily safe to render in this case, because there are places where we assume the first render target is always non-NULL in order to determine e.g. framebuffer dimensions. It's now the responsibility of the caller to ensure that doesn't happen.
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Henri Verbeet authored
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- 11 Sep, 2013 24 commits
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Dmitry Timoshkov authored
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Austin English authored
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Nikolay Sivov authored
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Dmitry Timoshkov authored
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Bruno Jesus authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Aric Stewart authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Hans Leidekker authored
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Hans Leidekker authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Piotr Caban authored
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Thomas Faber authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().
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Henri Verbeet authored
The surface needs to be part of a swapchain to be flipped, but that doesn't have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check here, because ddraw_surface7_Flip() already has the correct check.
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- 10 Sep, 2013 11 commits
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Alistair Leslie-Hughes authored
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Nikolay Sivov authored
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Andrew Eikum authored
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Huw Davies authored
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Stefan Dösinger authored
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Stefan Dösinger authored
r500 does not support anything but AMD's extension depth texture formats on Windows 7. Plain surfaces work OK with the builtin formats.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Jactry Zeng authored
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Bruno Jesus authored
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