- 07 Apr, 2010 2 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
- 06 Apr, 2010 38 commits
-
-
Jörg Höhle authored
-
Jörg Höhle authored
-
Alexandre Julliard authored
ole32: Don't use in-memory structure layouts to build the wire data, define wire-specific structures instead.
-
Marcin Baczyński authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Qingchuan Wang authored
-
Roderick Colenbrander authored
The code in question should be executed in all cases. This also fixes palette refresh issues when shaders / paletted textures aren't around.
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
The current code doesn't work for this at all and causes major rendering issues in e.g. C&C. I don't think we should fix this code either since it isn't worth the effort and requires evil things like paletteOverride.
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-
Alexandre Julliard authored
-
Joel Holdsworth authored
-
Joel Holdsworth authored
-
Joel Holdsworth authored
-
Joel Holdsworth authored
-
Alexandre Julliard authored
-
Nikolay Sivov authored
-
Vincent Povirk authored
-
Henri Verbeet authored
-
Henri Verbeet authored
This bug was originally introduced by d4b63bbd, and then propagated by 1f029a30.
-
Henri Verbeet authored
-
Henri Verbeet authored
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
-
Henri Verbeet authored
-
Jacek Caban authored
-
Stefan Leichter authored
-
Alex Villacís Lasso authored
-
Alex Villacís Lasso authored
-
Alex Villacís Lasso authored
-
Alex Villacís Lasso authored
-
Alex Villacís Lasso authored
oledb32: Add tests for DBTYPE_I1/DBTYPE_UI1/DBTYPE_UI2/DBTYPE_UI4/DBTYPE_I8/DBTYPE_UI8 to DBTYPE_WSTR/DBTYPE_STR conversion.
-
Alex Villacís Lasso authored
-