- 19 Aug, 2008 32 commits
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Michael Karcher authored
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Nikolay Sivov authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Rob Shearman authored
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Rob Shearman authored
It's inefficient since the association will have to be replaced before the binding can be used to connect to a server.
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Rob Shearman authored
bind->Assoc could be NULL if the binding hasn't been resolved.
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Rob Shearman authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
DDraw can draw to the front buffer only, thus there's never a Present call which could pass this window. Due to that a drawing-independent method is needed.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Christian Costa authored
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Jacek Caban authored
It's needed by DispatchEx implementation.
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- 18 Aug, 2008 8 commits
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
RPC_FC_ERROR_STATUS_T has a value of 0x10 and therefore isn't a possible value of "flags_type & 0xf" in the switch statement.
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Rob Shearman authored
header isn't a string and therefore using strncmp doesn't make sense.
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Rob Shearman authored
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Rob Shearman authored
It's the number of elements, not the number of bytes.
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Rob Shearman authored
shell32: Don't assign a result from a function that returns a BOOL to an HRESULT in shellex_get_dataobj. Otherwise there could be confusion as to what type GetFullPathNameW is returning.
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Rob Shearman authored
This makes it more obvious what the code is doing.
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