1. 22 Jan, 2001 1 commit
  2. 04 Jan, 2001 1 commit
  3. 03 Dec, 2000 1 commit
  4. 16 Nov, 2000 1 commit
  5. 19 Oct, 2000 1 commit
  6. 26 Sep, 2000 1 commit
  7. 26 Aug, 2000 1 commit
  8. 25 Aug, 2000 1 commit
  9. 10 Jul, 2000 1 commit
    • Peter Hunnisett's avatar
      - Make ref counting a little more efficient · 4da59ea6
      Peter Hunnisett authored
      - Correct suspended process resumption
      - Don't use sys/queue.h anymore
      - Properly initialize the global semaphore across processes
      - Create a mapped file for shared data structures
      - Change some trace messages
      - Allocate dynamic shared data from the mapped file
      - Rework setting and retrieving lobby settings from shared memory
      - Add infrastructure for syncronization after app launch
      - Small documentation update
      - Include some stuff missing from header
      - Start on dp and dpl message infrastructure
      - Unicode versions of player/group commands added
      - Combined Connect/ConnectEx and Open/SecureOpen
      - More implementation
      4da59ea6
  10. 30 May, 2000 1 commit
  11. 12 Mar, 2000 1 commit
  12. 26 Feb, 2000 1 commit
  13. 18 Jan, 2000 1 commit
  14. 28 Nov, 1999 1 commit
  15. 25 Nov, 1999 1 commit
    • Peter Hunnisett's avatar
      - Added global data mutual exclusion · 88a2954a
      Peter Hunnisett authored
      - Removed hack for creating processes suspended now that it's implemented
      - Fixed ordinal numbering and added spec stubs
      - Fixed EnumConnections callback to fill in all parameters with valid data
      - Made direct play allocation/deallocation follow the same pattern as
        direct play lobby
      88a2954a
  16. 04 Nov, 1999 1 commit
    • Peter Hunnisett's avatar
      - Added dplayx LibMain for initialization of all dplayx 'global' data · 88d89f93
      Peter Hunnisett authored
      - Added start for global data manipulation
      - TODO list updated
      - Added some missing header file definitions
      - Added the ansi versions of dplay and dplobby
      - Fixed invalid macro for IDirectPlay4
      - Cleaned up compiler warnings
      - More implementation, bug fixes and critical region protection
      88d89f93
  17. 25 Oct, 1999 1 commit
  18. 13 Oct, 1999 1 commit
  19. 28 Sep, 1999 1 commit
    • Peter Hunnisett's avatar
      - Moved dplay and dplayx to a proper home in the dlls directory. · 22b861c1
      Peter Hunnisett authored
      - Implemented new DirectPlay4 and DirectPlayLobby3 interfaces.
      - Implemented a class factory for dplay and dplobby. COM interfaces
        now work for dp and dpl.
      - Added a few more entries to dplayx.spec files. How do you find the
        ordinals? I just guessed :(
      - Seperated DirectPlay and DirectPlayLobby implementation into separate files.
      - Included some missing header file definitions.
      - Implemented the dplay dll in terms of the dplayx dll. I haven't
        tested it so it may not work...
      - A few bug fixes and a little new implementatioe.n
      - Updated document with a more detailed implementation plan.
      22b861c1